[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] 第四关(后) [Background(image="bg_caveentrance", fadetime=1)] [Delay(time=1)] [PlayMusic(intro="$indust_intro", key="$indust_loop", volume=0.6, crossfade=1.5)] [Dialog] [Character] [name="大鲍勃"] 咕...... [name="整合运动"] 这家伙是个瘸的!先解决掉他! [playsound(key="$p_imp_blunt_h")] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [Delay(time=0.7)] [Character(name="avg_npc_010")] [name="大鲍勃"] 格拉尼!继续耗下去,我们全得交代在这儿了! [PlaySound(key="$b_char_defboost")] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Delay(time=1)] [Character(name="char_220_grani#5")] [name="格拉尼"] 就算你这么说! [Character(name="avg_npc_010")] [name="大鲍勃"] 快!带着可萝尔走! [name="大鲍勃"] 我受了伤,会拖慢你们的速度! [name="大鲍勃"] 之后我会找办法和你们会合的!走! [Dialog] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [Delay(time=0.7)] [Character(name="char_220_grani#5")] [name="格拉尼"] —— [name="格拉尼"] 说好了,记得要来拿你的那份! [Character(name="avg_npc_010")] [name="大鲍勃"] ......哼。 [name="大鲍勃"] 快走! [Character] [PlaySound(key="$d_gen_soldiersrun",volume=0.8)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.7, block=true)] [Dialog] [Blocker(a=0, fadetime=2, block=true)] [Delay(time=2)] [Character(name="char_1002_nsabr_1")] [name="整合运动"] 她们跑了! [Character(name="avg_npc_010")] [name="大鲍勃"] 你们的敌人是我! [PlaySound(key="$e_atk_saw_n_1")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [PlaySound(key="$e_atk_saw_n_2")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [Delay(time=0.7)] [Character] [stopmusic(fadetime=2)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Dialog] [Background(image="bg_forest")] [Blocker(a=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="char_220_grani#5")] [name="格拉尼"] ......交战的声音似乎平息下来了。 [name="格拉尼"] 但是抱歉,可萝尔,现在我们没有休息的时间,还得快走才行。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 没事......那个,鲍勃先生他,不知道怎么样了......! [Character(name="avg_npc_003",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 可能,要给他一些时间吧。 [Character(name="avg_npc_003",name2="char_220_grani#4",focus=1)] [name="可萝尔"] 给他些时间......?你是说—— [Character(name="avg_npc_003")] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=20, fadeout=true, block=true)] [name="可萝尔"] 啊! [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 可萝尔!你没事吧? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 抱歉,被这个树根绊了一下...... [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 来,拉住我的手。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] ......谢谢你。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 能走吗? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] ......没事的,只是擦伤。就像你说的,我们还是别停下脚步比较好...... [name="可萝尔"] 只要穿过森林就是莫拉蒂山的山脚下了,我们得进入半山腰第二个洞窟。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 只能从洞口进去吗? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 是的,里面还有很多岔路和暗道,不过我知道该怎么走。宝藏就在洞窟的最深处。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 嗯。这样的话...... [Dialog] [PlaySound(key="$d_sp_ballista",volume=0.2)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [Delay(time=0.7)] [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 咦?好、好可怕的声音......远处有什么爆炸了吗......? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 仔细听,还有呐喊和惨叫。 [name="格拉尼"] 是战斗的声音。还没结束。 [name="格拉尼"] ......可萝尔,你害怕吗? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 我—— [name="可萝尔"] ......我很害怕。 [name="可萝尔"] 但是,为了让我的村子平静下来,让我们的土地重归安宁......我也有一定要去做的事。 [Character(name="avg_npc_003",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 是吗…… [name="格拉尼"] 你真坚强啊。 [Character(name="avg_npc_003",name2="char_220_grani#4",focus=1)] [name="可萝尔"] 欸? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 没事。事不宜迟,我们继续前进吧。 [Delay(time=0.3)] [Dialog] [Blocker(block=true)] [Image]